Welcome to Two Weeks at St. Julien

A Call of Cthulhu game by Richard Toboz


What are the roots that clutch, what branches grow
Out of this stony rubbish? Son of man,
You cannot say, or guess, for you know only
A heap of broken images, where the sun beats,
And the dead tree gives no shelter, the cricket no relief,
And the dry stone no sound of water. Only
There is shadow under this red rock,
(Come in under the shadow of this red rock),
And I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust.
The Waste Land, T. S. Eliot


Two Weeks at St. Julien is a call of Cthulhu game set during the First World War. Your characters are all members of a British “pals battalion” known as the Grimsby Chums, stationed at St. Julien on the Western Front. The front line of the war to end wars is a dangerous place to be, but some things are more dangerous than even shells and snipers.

When the game begins, the Grimsby Chums are a battalion 50-men strong. You will be randomly assigned one of the Grimsby Chums for your character. Each one of the 50 Chums has their own character sheet that is already completely filled out – there is no need to make your own character. If your character dies, you will be immediately given a new character from the remaining Chums. Your goal is to keep as many of the Grimsby Chums alive as possible, and perhaps to overcome the Lovecraftian nightmare that they face. Each day that your character survives, they will become a little bit stronger. But beware – death can claim even the best soldiers in an instant.

An explanation of the additional skills, weapons and other rules used in this game can be found here: Main Page.

Two Weeks at St. Julien

Zobot257 AndrewBaussan